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Violett Remastered Activation Code [Password]





















































About This Game The new ultimate version of Violett brings even more of the best point and click adventure fun, right onto your screen. In this expanded version you'll see a pair of completely new levels, full of entirely new puzzles and specially composed music. Upgraded graphical effects in the game making the hand-painted, Escheresque surroundings look even more stunning. Redesigned and improved game mechanics as well as controls will let you solve the riddles presented to you with much more ease. If you ever get stuck by a particularly tricky puzzle, a redesigned system of tips will help you move forward. And newly added gamepad support will make your game much more pleasurable to play on your big screen TV or your PC's monitor. Set in a world full of wonders, quirks and things from beyond our reality, Violett is a remarkable adventure game that will push your brain to the limits and engross you completely. Dragged by her parents, a young and rebellious teenage girl – Violett, moves to an old spooky house in the middle of nowhere. Forced away from her friends and life in the city; she imagines how boring life in countryside will be: spending day after day, bored in her room with absolutely nothing to do. But what she cannot imagine, is that in just few moments, she'll have the adventure of her life. A spark of light from the nearby mouse hole catches her attention, she reaches inside and in a blink of an eye she's in a completely different place. So familiar, yet so distant. So magnificent, and yet dangerous. A place where frogs singing operas are daily occurrence, garden gnomes are emissaries from another dimension and power of telekinesis is not freaking anyone out. Now only your wit and luck can help her unite with her parents. Rack your brain on intricate puzzles. Use the power of telekinesis to get you out of your troubles. Fight the evil spider queen that wants to make you her new trophy. Use your touch to roam the beautiful and slightly psychedelic world, inspired by Alice in Wonderland, Dali and other great works. Immerse yourself in the soothing sound track, that is also available as a DRM free download - Fantastic 2,5D point-and-click adventure game - Unique world inside the 'rabbit-hole' - Multitude of puzzles and riddles - A spooky atmosphere of mystery and uneasiness - Evil Spider Queen who's trying to prevent you from ever coming back - Paranormal forces to manipulate objects - Beautiful hand-painted graphics full of quirkiness and style - Full parallel reality inspired by Alice in the Wonderland and other great works - Gamepad support 1075eedd30 Title: Violett RemasteredGenre: Adventure, IndieDeveloper:Forever Entertainment S. A.Publisher:Forever Entertainment S. A.Release Date: 13 Dec, 2013 Violett Remastered Activation Code [Password] violett remastered. violett remastered free. violett remastered giveaway. violett remastered edition. violett remastered indiegala. violett remastered gameplay. violett remastered прохождение. violett remastered steam. violett remastered walkthrough. violett remastered pc. violett remastered pc gameplay. violett remastered review Kind of Machinarium: no dialogue and lots of brain teasing puzzles in different areas. Also a lot of collectibles, too much even for me. At the beginning story was clear: you move to new house with your family and suddenly shrink into insect world (oh wait why? confusing already) Anyway then you supposedly want to grow back and get home; I hoped there would be story in between but no, just solving puzzles because they are there blocking you.Nice and surreal adventure but the main feeling was "not enjoying - just pushing through".the praise:-really liked the hand drawn cutscene graphics-nice music and beautiful background art-there was good bug too: i got both "use only 10 hints\/don't use hints" achievements at onceThe nag:-story has zero explanation, why am i here why am i doing this?-too bad they didn't make the whole game hand drawn, 3d characters look dull and emotionless-music gets repetitive quick-some gameplay stopping bugs (workaround is to exit and reload)-frustrating inconsistensty when Violett can use her telekinesis. Kind of Machinarium: no dialogue and lots of brain teasing puzzles in different areas. Also a lot of collectibles, too much even for me. At the beginning story was clear: you move to new house with your family and suddenly shrink into insect world (oh wait why? confusing already) Anyway then you supposedly want to grow back and get home; I hoped there would be story in between but no, just solving puzzles because they are there blocking you.Nice and surreal adventure but the main feeling was "not enjoying - just pushing through".the praise:-really liked the hand drawn cutscene graphics-nice music and beautiful background art-there was good bug too: i got both "use only 10 hints\/don't use hints" achievements at onceThe nag:-story has zero explanation, why am i here why am i doing this?-too bad they didn't make the whole game hand drawn, 3d characters look dull and emotionless-music gets repetitive quick-some gameplay stopping bugs (workaround is to exit and reload)-frustrating inconsistensty when Violett can use her telekinesis. interesting puzzle with beautiful drawings,except that I cannot proceed due to the bugs.. The game lacks in all they are trying to sell you in the trailer, poor graphics and very hard to play. I do not recommend this game, there are other games out there which are much better and fun to play.. The game lacks in all they are trying to sell you in the trailer, poor graphics and very hard to play. I do not recommend this game, there are other games out there which are much better and fun to play. A mighty update! Season of the Jack-o-Planet!: Ghouls! Fiends! Tyrants! Welcome to the Season of the Jack-o-Planet! Ridiculous as it may seem, there is actually a giant, carved pumpkin floating in space. Sucker’s huge! It’ll be around for about 2 weeks or until it starts to rot and we have to toss it in the galactic compost bin. It comes with a grab-bag of surprises – let us know what you get!https://www.youtube.com/watch?v=xp2cVMRvSy4This Halloween build also brings you a new Commander. And not just any Commander – Skullface from Slayaway Camp had taken up residence in the stars! Unless you’re a teenager on the summer camp planet, I’m sure you’ll get along swimmingly. Few things are as enjoyable as sawing enemy ships in half with a chainsaw. Mmmm…While that may seem like some fun for an update, they’re arriving with arm-fulls of bug fixes, balancing and other good stuff. Gaze uponeth these sweet-a55 build notes:FEATURESHalloween Special!Jack-o-Planet & Halloween eventsSkullface Commander & ArtifactsStrategic Commander WoundingCampaign loss condition now ONLY Senate ControlLosing a Mission doubles Senate ControlMonopolize Missions RefinedPassive UnrestNo Militia, No AgitatorsMiscMission Details in Loading screenResult chance drama in ExplorationShip Health in ShipyardFleet Puck UI changesNew Hand Size UIBALANCE CHANGESOppressing Crystal Worlds now gives cardsNew Cloak and Dagger goal replaces Crystal MonopolyInspiration & Charge Times speed up in long battlesAll Base Empire Decks trimmed and excess moved to unlocksAll AI players now tech upReinforcement & Stun Tactics now energy-basedMagnetic Chaff (aka Heavy Hitters) Tactic now reduces damageBUG FIXESMany explores available againVarious TechnoSlug card fixesBizarre cumulative targeting error with Bzzerk ships fixedMoving a ship to surplus and back no longer heals itTech screen maxes out at 5TechnoSlug perk no longer gives EVERY tech Tech boosts now apply to all unlocked shipsDeath Ray correctly complains when no targets visibleInfinite commander XP save/load bug fixedHuge Defense boost on AI capture in C&H and War fixedParty Ball only applies its effect once when knocking out a shieldDerelict planet mod no longer prevents Crushing rebelsCard name legibility improvedCombat grid brightened significantlyPlayers can use ESC to back out of empire selectBounty Hunter who doesn't join doesnt give hitman traitRamming certain Bzzerk ships works againTargeting Sound now correctly terminates at combat endFixed several overlapping dialog end-game situationsPlanet bomb explosions no longer clip when exitingMovement cards cannot target Frozen fleets. Update v0.5.6415.26860 Early Access: Balance changes to appease the lowly masses! Never say the Space Tyrant isn't a benevolent ruler!Balance ChangesCapture and Hold MissionsTurns to capture an Omega Core increased by 1.Starting Senate fleets are smaller at the start of 3* missions, but will grow stronger as the game goes on.Maps are slightly larger.AI is slightly less aggressive.Control MissionsSenate will tend try to produce more fleets during the mission.Overall difficulty of 1* and 2* missions has been increased.Map size of 1* and 2* missions has been slightly reduced.General ChangesAdded a short tutorial video to Capture and Hold.Crystal Monopoly goal has been removed from economy missions for now.Bug FixesHoplite: Training Protocols Perk properly levels up hired and freed commanders.Enemy Tactics cannot be triggered by the player anymore.Combat Speed Controls would sometimes dissapear for the duration of a game.. Space Tyrant got an update!: v1.541 will now be beamed down to your hard drive with the following:Features:New fleet commandersNew Tyrant TitlesSpeed Mode added ( Right Ctrl+. )New Astron Shield texturesExplores award Utility cardsBalance Changes:TechnoSlug ship costs loweredOppression now awards 5 (normal) / 10 (Monopolize) TyrannyCapture and Hold (Cores) difficulty slightly reducedHard Mode difficulty slightly reduced Very Hard events made more inticingAstron Carrier power nerfedFixes:Several unreachable event options/results now accessibleAll empires no longer erroneously getting +1 tech pickAlt-tech no longer breaks several ships higher-tier powersMercenaries card siege effect no longer persistsTactics Unlock percent displays correctlyLaser Strike effect no longer does 2x to shielded shipsNebula Beam-reduction effect now has an iconDance Crew (aka Defection) now usable on friendly planetsHunter fleets now have a hunting indicatorWar icon has correct size in mission detailsFleet leaders from some prisons no longer get wrong empire command shipMac cloud sync fixedSiege artifacts descriptions updatedFixed hitch in Overlord Cripple animationStarmap Continue no longer visible if no Mission is clickedAll Cores Achievement fixedCommander Execution Achievement fixedSpace Shark laser sound softenedSiege Crusher activates on the correct number of diceBarracks Disarm power art fixedEntrap duration now matches visual fxBzzerk Carrier perk now correctly awards a carrier instead of destroyersConverstion cards cannot target homeworldsHoplite cheap militia perk reduction now matches description. PSSST! Space Tyrant is 25% off until Nov 1st!: ...WHICH IS INSANE! Geez, the holidays... so good. Over the past few months we've polished and updated this game into a finely honed machine of warm and inviting tyranny. A non-stop party for jerks in space! Though we're not quite out of Early Access (that's happening early next year), you can still milk a hundred-plus hours of game-play out of this little fella.If you're on the fence or waiting for the full release - this is a great opportunity to just give in, quit with that fence riding and let those warm tyranty vibes wash over you. You'll get to use a 'death ray', you'll get to throw insolent weaklings in the pain booth, you can even steal engines off the ship of a downed pilot and drop them on him from orbit - just for kicks!Oh, also, we've got a very special array of Halloween specific content playable for a short time. If you get in now, you'll get to hang with the Jack-o-Planet, saw ships in half with a bloody chainsaw, click buttons with spider webs attached to them and feel very halloweeny about the whole thing. It's a freakin beautiful time to get plugged into some SPACE TYRANT!Here's a sweet video showcasing our halloween content, ripened on the vine:https://www.youtube.com/watch?v=xp2cVMRvSy4. Space Tyrant 1.0 is LIVE!: Friends, xenomorphs, fellow brutal invaders… the day has finally come. After more than 300 years (or so it seems) of development, Space Tyrant is finally hitting its official 1.0 release on Steam. At last the rest of the civilized galactosphere will know what it’s like to crush your enemies, to see them driven before you, to hear the lamentations of their uncertainly-gendered slug-rabbitoid broodmates. To celebrate this most gruesome accomplishment, and reward our loyal sycophants, you'll be able to purchase Space Tyrant at a 20% discount for the entire week of its launch, starting 10am PST on Tuesday, February 27 (according to the laughably primitive Terran calendar).So we humbly-- well, no, not humbly-- we gently, without overt violence, request your assistance in spreading the word, like some kind of tailored bio-phage virus, to the unsuspecting citizenry of your world, via your so-called “social medias,” your “word-of-humanoid mouth,” your “Steam reviews.” The more zombielike disciples we convert, the more likely we can create expansions, sequels, and adamantine pincered war-droids.Here is a glorious Twitter post you could run wild with:https://twitter.com/space_tyrant/status/968304594617946112Or perhaps a Facebook page is more your style?:https://www.facebook.com/spacetyrantgame/And, while it is not strictly speaking Tyrannical, we must stoop to thank you, yes, all you meatlings out there, for all your support along this hard road, even when it came in the form of profane forum suggestions about our forebears, or bug reports where you oh-so-clearly did not RTFM. Without you, there would be no civilizations reduced by atom-rays to smouldering ash-heaps. We’ve blathered sentimentally for far too long. Now! Gather your legions and laser-carbines, and go forth to bring the dark shroud of oppression to the repulsive, peace-loving weaklings of the galaxy.. Space Tyrant Beta Test - ROUND 2: The new Space Tyrant is here!First of all, thanks very much for all the incredibly helpful feedback over the past several months! We’ve taken it all to heart and have been making the effort to integrate it with our overall game design. The build we’re putting up in front of you today is the glorious tyrant-love-child of this process and we’re starting to feel pretty good about it! That being said – there’s still a lot of polish that needs to happen, new bugs to dig out, and design elements to second-guess ourselves on, but we believe you’ll find this new version to be a lot more of a game and a lot more fun. Here’s the run-down of all the tyranty newness:A new way to play!:Our previous approach to selecting missions and playing through the game was mostly just a stand-in for something better. Now that we’ve had some time to think it through and actually do the work, the metagame is in and ready for testing.Here’s how it works:You’ll start as the Hoplite Empire and take on missions in all regions to hold off the advance of the Senate. When the Senate moves into a region, a little red ship icon will appear there on the mission select map to alert you. If 3 Senate ships appear in any given region, you’ll have one last chance to win a mission there before the Senate overtakes you and you lose. If you can manage to clear out all of the missions in all regions in a game, you’ll win that cycle of gameplay and unlock the next Empire. If you lose any missions along the way, you’ll lose the Commander you started that mission with. If that happens to be your last (or only) Commander, you’ll lose that cycle of gameplay and have to start over. So – beware, when you first play Space Tyrant, you start with just one Commander and will have to unlock other Commanders by beating difficult levels. One and two star missions are pretty easy and a good place to gain your footing, but you’ll have to hit those higher level missions if you want to get more Commanders and other tasty items that will enhance your gameplay.Speaking of unlocks, here’s what you’ll find along the way:Artifacts: There are mission specific Artifacts you will unlock in each region and strategizing to get the artifacts you want early on will be key to your success on more difficult missions. These artifacts are yours as long as you’re playing a particular cycle, but if you lose, the Artifacts are reset and thrown back into the mix for your next cycle of play. Empire Rewards: In addition to Artifacts, when reviewing mission information for the more difficult missions, you’ll occasionally see that an Empire Reward is available. An Empire Reward is persistent and will stick with you whether you lose that cycle of play or not. They’ll come in the form of higher ship classes, Card Decks and Empire specific Commanders. You’ll want to go after these, but it won’t be easy and you might curse at the screen a few times… possibly more than a few times.Perks: Every time you beat a mission, you’ll be given the choice between two Perks. They’re kind of like Artifacts, but you won’t know what you’ll get until you’ve beaten a mission. I think of them as the surprise sauce on your Tyrant burrito. Like Artifacts, any Perks you unlock will stick with you for that cycle of gameplay. If at any point you lose, Perks will be thrown back into the pool of randomness and you’ll have to reacquire them during your next cycle of play.So what else is new?CAPTURE AND HOLD: This is a new mode identifiable by a shield icon on the Mission select screen. Capture and Hold missions are available at the 3 and 4 star difficulty level and will be a true test of your tyranty skills. The goal is to capture 2 of the 3 control point planets before the Senate can. To capture one, you land on it, take down the garrison and then the capture process begins. Once you’re capturing it, your fleet can move on to do other things and the planet will be yours after 3 turns. During that time, it’s possible for the Senate to take it back from you, so keep an eye out for those pesky bastards. Also, remember to pay attention to the capture meters at the top of the screen. If you see one of those start to fill in, you’ll know that the Senate has found one of the planets and you’d better challenge them before they take it.Secondary win conditions: You’ll see some new win conditions appearing at the top of your screen while playing now. If one approach isn’t working out, aim for a different one.You can now Sacrifice Commanders who aren’t pulling their weight. If a Commander dies and you’re sick of their crap, you can mouse over their icon (this only works when they’re waiting to respawn) and choose to sacrifice them. This will earn you some Tyranny and an XP Card that you can play on one of your more beloved Commanders. OPPRESSION!: This is one of my favorite new features. Several planet types will now allow you the option to Oppress them after being captured. Need more Gold? More Science or Tyranny? Hit that ever-lovin OPPRESS button and let the misery of the masses rocket you toward success. Just be sure to mouse over the button before you hit it to see what the chance of Rebellion is. The more you oppress a planet, the higher the chance of a Rebellion – which is a bummer you’ll want to avoid. 1X1 ships quick volley: We’ve tuned some behind-the-scenes aspects of Combat, but the biggest current change is that all ships are now clickable. If you need a quick volley of shots on a particular target, 1X1 ships are now armed and ready for action.New Perks, Artifacts, Cards and Explores to be had. We’ll continue to add to the heap as the months go on, but you’ll be happy to find a whole new selection since the last build.Difficulty tuning: We did a deep pass on difficulty tuning and we’re curious how it will work for everyone. 1 and 2 star missions shouldn’t be too tough, but should offer some amount of a challenge. 3 and 4 star missions should range from kinda tough to extremely difficult. Let us know how it goes after a few rounds.There’s a new Space Slug in town, approach with caution.Senate Color: If a neutral fleet has been taken over by the Senate, they’ll now be red and menacing. This should quell any confusion over who’s who. Bug Fixins: We tried to fix as many bugs as possible without introducing new ones, but I’m certain some have slipped through. One bug in particular is the “invisible fleet bug”. Maybe it’s fixed? We’ve fooled ourselves in the past… please let us know if you run into that demon hell-spawn of a bug so we can weep bitterly and take another shot at fixing it.What comes next? We’re going to start by responding to feedback on this current build and probably pushing some fixes in the days to come. In the background, we’re getting our thoughts together for a Combat update. Nothing is set in stone just yet and we’re still trying to figure out exactly what we want to do with it, but this is our rough plan. One thing that would help tremendously is feedback on the Combat experience and any ideas about what could make it more fun. If it’s not too crazy, we’ll add it to the list of changes we’ll be considering.Thanks again for playing!~The Space Tyrant team. Introducing KillStreak.tv!: Hey Blue Wizard fans! We are proud to announce that the online multiplayer bullet-battling gameshow, KillStreak.tv is making its official Steam debut! Hop on over to the Steam store and download KillStreak.tv for FREE today!KillStreak.tv is a fast-paced 'Free for All' online multiplayer third-person shooter. Jump in different arenas, defeat your opponents using a range of customizable weapons, and look good doing it with character customization and tons of unlockable gear.Key Features:. Space Tyrant sound track now available!: Ladies and space germs! At long last, Skaven has chosen to bestow upon us his most tyrannical sound track! These ravaging melodies will take you back to that time you thrashed 3 space hamsters in a row - or when you took the Senate homeworld with only one frigate left. Such glory was yours and this most undeniable of soundtracks has arrived to help you wallow in it as often as you like. Go get it on bandcamp and clench that fiery fist!:https://skaven252.bandcamp.com/album/space-tyrant

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